Beiträge von joe_alker

Das Forum befindet sich im reduzierten Betrieb. Die Addon- und Supportforen bleiben weiterhin verfügbar.
Bitte beachte, dass OMSI nicht mehr weiterentwickelt wird. Ein Teil der Entwickler widmet sich inzwischen der Entwicklung eines neuen Simulators. Weitere Informationen zum LOTUS-Simulator findest Du hier.
Ein communitybetriebenes Nachfolge-Forum wird hier verlinkt, sobald es gegründet und bereit ist.

    Still better than Gladbeck, it's also got buses which haven't been made before which makes a change from the generic C2 that now seems to be the norm.


    The bus stop bug is a problem with the game engine itself which is a shame but there doesnt seem to be any motivation in the development of OMSI to fix the bug. It's not as bad as the OMSI 1 days where passengers felt compelled to walk across the bus 3 times before actually boarding. It is also why there is a unique situation where UK content is being developed for both sides of the road, as there is a forced compromise between passengers boarding correctly or being on the correct side of the road. The indicators being incorrect is a byproduct of the weird bug.

    Sorry for using English, but there isn't a thread in the English section and no-one uses that section anyway.


    So I'll start by saying it looks great, as good quality as the original addon which is really all you can ask for.


    Main thing that impresses me is that how much will be repaintable on the bus, now obviously it's fairly easy to add extra textures and repaint literally everything, but the fact it has been considered is nice for sure.


    Google translate nonsense:


    Also werde ich damit beginnen, dass es großartig , wie gute Qualität wie das Original Addon sieht das ist wirklich alles, was man sich wünschen kann.


    Hauptsache , die mich beeindruckt, ist, dass, wie viel anstreichbar auf dem Bus sein, jetzt offensichtlich ist es ziemlich einfach zusätzliche Texturen hinzufügen und buchstäblich alles neu aufgebaut, aber die Tatsache, dass es in Betracht gezogen wurde, ist schön sicher.

    I can't imagine Aerosoft doing anything, they are only the publisher and have no direct involvement with development. That is up to Marcel who doesn't seem like he is going to do any more meaningful development on OMSI 2. We can only hope that LOTUS-Simulator will have proper left-path support.

    I'm opting to include a post I made on AussieX about this issue as well as it has more thoughts that I had:


    I've disregarded the bug template as it's a known issue by everyone using Left-Path maps and happens irrespective of configs.


    So basically there's a growing number of left-path maps and buses available now. However every single one is plagued by a single issue: How the passenger gets on the bus.


    In OMSI 1 they used to cross over the bus about 3 times before actually boarding, which was incredibly annoying.


    In OMSI 2 it isn't as bad (they just get on the bus now), but there is a tradeoff between how you place the bus stop cubes.


    You either place the cube next to the kerb like you would in a normal right path map and the AI buses drive onto the pavement (and use the wrong indicators), or you place the cube in the middle of the lane and AI behaves itself, but passengers step into the road.


    Neither of these solutions are acceptable in the slightest.


    There is no current workaround for this.


    I'd like to see this fixed, and I'm sure many others would as well. It would certainly do good.

    Seems a nice bus, but what have you done with those templates? The sides seem ok but why is the front/back such a mess? How exactly are we supposed to repaint it?

    There are a fair amount of RHD buses and maps available.


    Generally it is HK buses available, by winsome, gx7767 and fu482 etc.


    There are a few RHD maps in development as well, but more than Manly are available currently.

    I have just reinstalled OMSI 2, and installed the 3 Generations addon + the new patch. I started the 76 route on Grundorf. No problems on first stop, however on second stop when passenger tries to buy tickets, the game crashes.



    i have no 3rd party addons installed yet.

    Thanks for the settings - I will have a look at it tomorrow. However, you need to have a look at optimizing the addon and just the game in general for even mid-range PCs. I run a AMD A4 3.7GHz 4GB tower that is just 3 months old - still in warranty so upgrades are out of the question - and I've already optimized my computer as much as possible. No other game I play is as unstable or suffers from the same FPS drops as OMSI. Yes, I do I have the settings quite high, but I have them a lot higher on other simulators. You really should get it sorted. Guaranteed, it's a lot better than the initial release, but it isn't quite at a brilliant point yet. I appreciate you may have limited resources, but it is something to bear in mind.

    First of all - I have had this problem with other articulated buses before, but only in very low fps (1-5) situations. The other Hamburg buses have this problem - but to a much lesser extent. Addon articulated vehicles - such as the Citaro G by Alterr - do not have this problem at all.


    Basically, when I spawn a C2, no matter where I spawn it, it will jump around like crazy. I can sometimes get it into drive, and be able to drive it off, and it smooths down a bit. It will the jump around again after driving for about 30 seconds. It will calm down, and then repeat. Can someone explain what is causing it?