Bus: London Citybus 400R
Map: BoTW v2.7.1
Repaint: BVG (not currently available).
Both the bus and the map are available at Fellowsfilm Forums.
Bus: London Citybus 400R
Map: BoTW v2.7.1
Repaint: BVG (not currently available).
Both the bus and the map are available at Fellowsfilm Forums.
What with Add-on London coming out fairly soon, it might be nice if our wishes were finally fulfilled.
Still better than Gladbeck, it's also got buses which haven't been made before which makes a change from the generic C2 that now seems to be the norm.
The bus stop bug is a problem with the game engine itself which is a shame but there doesnt seem to be any motivation in the development of OMSI to fix the bug. It's not as bad as the OMSI 1 days where passengers felt compelled to walk across the bus 3 times before actually boarding. It is also why there is a unique situation where UK content is being developed for both sides of the road, as there is a forced compromise between passengers boarding correctly or being on the correct side of the road. The indicators being incorrect is a byproduct of the weird bug.
I believe a patch is being worked on to fix various issues.
Great map wholeheartedly recommend
Map: Cotterell by UKDT - Fellowsfilm Forums
Bus: Alexander Dennis Enviro400 by GX7767 - available from GX7767 Studio
Repaint: Badgerline for ADL Enviro400 by joe_alker - available from Fellowsfilm Forums
Sorry for using English, but there isn't a thread in the English section and no-one uses that section anyway.
So I'll start by saying it looks great, as good quality as the original addon which is really all you can ask for.
Main thing that impresses me is that how much will be repaintable on the bus, now obviously it's fairly easy to add extra textures and repaint literally everything, but the fact it has been considered is nice for sure.
Google translate nonsense:
Also werde ich damit beginnen, dass es großartig , wie gute Qualität wie das Original Addon sieht das ist wirklich alles, was man sich wünschen kann.
Hauptsache , die mich beeindruckt, ist, dass, wie viel anstreichbar auf dem Bus sein, jetzt offensichtlich ist es ziemlich einfach zusätzliche Texturen hinzufügen und buchstäblich alles neu aufgebaut, aber die Tatsache, dass es in Betracht gezogen wurde, ist schön sicher.
Would be really great seeing Aerosoft doing anything for the first time
Looking forward to it;)
Now we have your attention, do you know if there are any plans to fix this?
I can't imagine Aerosoft doing anything, they are only the publisher and have no direct involvement with development. That is up to Marcel who doesn't seem like he is going to do any more meaningful development on OMSI 2. We can only hope that LOTUS-Simulator will have proper left-path support.
I'm opting to include a post I made on AussieX about this issue as well as it has more thoughts that I had:
ZitatAlles anzeigenThis is something that always bugs me with OMSI when attempting to develop maps, and that is when you are developing for left path (UK-style) the bugs with the bus stop cubes.
What I mean by this is the fact you have to compromise between the passengers stepping onto the road but the AI behaves itself (apart from using the wrong indicators) or the passengers staying on the pavement and the AI buses driving onto the pavement. Neither are acceptable to me, which is what has always stopped me from getting very far with developing a map. Obviously it isn't as bad as it was in OMSI 1 when the passengers used to walk over your bus, but still is far too irritating.
I've created a topic on the official forum and am awaiting any sort of reply or response.
Other issues regarding using left path over right path are the buses available. There is an abundance of European buses to suit all needs, from artics to double deckers to high floor dual purpose buses to full on coaches, but we're a bit limited with what's available for left path maps. We are pretty much limited to HK double deckers, HK spec Enviro200s, the B9TL Wright Gemini 2 and a reasonable amount of MM2 converts which vary from the just about functional enough to drive through the 'wouldn't even touch it when it was in MM2'.
Then there's the issues of splines and crossings. Short of developing our own, we have iomex's splines which require combination with road-hogs road markings, and while there aren't any quality issues, using all these splines equates to a massive problem with FPS, hence why we are yet to see a lightweight left path map that's good quality. Simply flipping paths isn't enough as a lot of european crossings are adapted to their intended purpose, meaning they make no sense when the lanes are swapped. Again this can only be solved with custom developed crossings.
This leaves people like me who want to develop a UK left-path map in a difficult position. Do we compromise with a limited choice of buses and suicidal passengers/AI drivers, or do we go right-path and compromise that way? Obviously the established fictional UK maps such as Bowdenham and Keedlestone are both right-path due to the fact that when they were initially developed there wasn't really anything at all in the way of left-path buses and splines and that really bad passenger bug, and in the case of Bowdenham later attempts to convert them to left path including my own have met with little success due to the aforementioned problems of splines and crossings and bugs.
Most of this can be solved by content development from the community, except for the bus stop bug. I was rather hoping that since some very high quality (if not large) left path maps were released that there might be more notice taken of the issues from the developer's end, but that doesn't seem to be. As for the LOTUS-Simulator, who knows what's going to be happening. I am not holding up hope of any more updates of OMSI 2 due to the development of LOTUS and the fact that it is just two of them developing it, so in the end it's a compromise between looking realistic or playability.
I want to know people's thoughts on this. Also try and 'thank' or 'like' or whatever it is on the official forum, the topic that I have posted so it gains more attention.
I've disregarded the bug template as it's a known issue by everyone using Left-Path maps and happens irrespective of configs.
So basically there's a growing number of left-path maps and buses available now. However every single one is plagued by a single issue: How the passenger gets on the bus.
In OMSI 1 they used to cross over the bus about 3 times before actually boarding, which was incredibly annoying.
In OMSI 2 it isn't as bad (they just get on the bus now), but there is a tradeoff between how you place the bus stop cubes.
You either place the cube next to the kerb like you would in a normal right path map and the AI buses drive onto the pavement (and use the wrong indicators), or you place the cube in the middle of the lane and AI behaves itself, but passengers step into the road.
Neither of these solutions are acceptable in the slightest.
There is no current workaround for this.
I'd like to see this fixed, and I'm sure many others would as well. It would certainly do good.
Install the Solaris it includes the fonts
Seems a nice bus, but what have you done with those templates? The sides seem ok but why is the front/back such a mess? How exactly are we supposed to repaint it?
There are a fair amount of RHD buses and maps available.
Generally it is HK buses available, by winsome, gx7767 and fu482 etc.
There are a few RHD maps in development as well, but more than Manly are available currently.
I have just reinstalled OMSI 2, and installed the 3 Generations addon + the new patch. I started the 76 route on Grundorf. No problems on first stop, however on second stop when passenger tries to buy tickets, the game crashes.
i have no 3rd party addons installed yet.
Latest Delivery to Stagecoach Manchester @ Stockport depot.
Thanks for the settings - I will have a look at it tomorrow. However, you need to have a look at optimizing the addon and just the game in general for even mid-range PCs. I run a AMD A4 3.7GHz 4GB tower that is just 3 months old - still in warranty so upgrades are out of the question - and I've already optimized my computer as much as possible. No other game I play is as unstable or suffers from the same FPS drops as OMSI. Yes, I do I have the settings quite high, but I have them a lot higher on other simulators. You really should get it sorted. Guaranteed, it's a lot better than the initial release, but it isn't quite at a brilliant point yet. I appreciate you may have limited resources, but it is something to bear in mind.
The problem is, the framerate doesn't actually drop until AFTER it starts jumping around. And I don't see why only the C2 should be affected, when the 1992 bus works fine.
First of all - I have had this problem with other articulated buses before, but only in very low fps (1-5) situations. The other Hamburg buses have this problem - but to a much lesser extent. Addon articulated vehicles - such as the Citaro G by Alterr - do not have this problem at all.
Basically, when I spawn a C2, no matter where I spawn it, it will jump around like crazy. I can sometimes get it into drive, and be able to drive it off, and it smooths down a bit. It will the jump around again after driving for about 30 seconds. It will calm down, and then repeat. Can someone explain what is causing it?
Often when driving the C2 - and it only happens with the C2, it starts jumping around uncontrollably. Is there a fix?